A cinematic exploration of real-time visual effects in Unreal Engine. This project showcases advanced particle systems,
Niagara workflows, and dynamic lighting techniques to create immersive environmental storytelling.
Parasol Loom is a indie project I had the pleasure of working on in the month of May!
I worked on the team as a VFX Artist and Tech Artist/Rigger.
We landed ourselves in the top 10% in the Rising Tide Blue Ocean Games Challenge.
Check out our trailer!
Made in UE5. Textures made in Adobe 3D Substance Designer. Meshes made in Maya. Read about my developing process!
Event Timing & Handlers: Used event handlers for tracking an enemy vs. triggering out of range, ensuring smooth transitions. (See screenshots for the two different systems I tested)
Emitter Timing: Layered event handlers within each emitter to accurately match the original effect's timing.
Solar Aesthetic: Focused on color and emission to replicate Destiny 2’s solar feel.
Glow & Intensity: Balanced warmth, glow, and emissive values to create a fiery, radiant look.
Authenticity: Tuned the smoke, explosions and other effects to maintain visual fidelity to the source material.
A full rig for a gecko humanoid with a Python script coded for the purpose of using NURBS curves to create sliders that
control the face and clothing of the rig. The scripting and all other rigging is done in Maya.